These trees are not ultra-realistic, but they're easy on memory.
Download Amiga files for this tutorial (It says it's a ZIP file but it's really an LHA file.)
Download Intel files for this tutorial (This one really is a ZIP file.)
The trunk is just a tapered cylindar with a little jitter. Some more tapered
cylindars can be used as branches if you feel you need them. Make sure that
all the branches fit nicely inside the leaves.
The whole tree is 6 meters tall in this example.
The leaves must be saved as one object and the bark as another.
Leaves surface:
- color = 80 160 50
- luminosity = 0%
- diffuse = 50%
- specular = 40%
- glossiness = LOW
- reflectivity = 50%
- transparency = 0%
- edge transparency NORMAL
- smoothing ON
- double sided ON
- bump map = fractal bumps
bump map size = 0.1 0.1 0.1
bump amplitude = 200%
frequencies = 3
world coordinates ON
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Bark surface:
- color = 150 130 80
- color texture = fractal noise
size = 0.05 0.2 0.05
color = 90 60 50
frequencies = 3
contrast = 2
world coordinates ON
- luminosity = 0%
- diffuse = 80%
- specular = 30%
- glossiness = LOW
- reflectivity = 0%
- transparency = 0%
- edge transparency NORMAL
- smoothing ON
- double sided ON
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Leaves clip map:
- fractal noise
- texture value = 200%
- frequencies = 8
- contrast = 2
- size = 0.1 0.1 0.1
- world coordinates ON
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Have fun with your trees! - GLYPH
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